Commandos: Beyond the Call ofDuty
Prima Fast Track Guide
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Mission 7: The Great Escape
Mission Summary
· Objective: Release the Green Beret and Driver, as well as the rest of the Allied troops being held prisoner. · Team: Green Beret, Marine, Sapper, Driver
Phase 1: Crossing the Stream
This phase is all up to Fins. He must make his way east and take out all the guards along the way. Once he takes out the first five soldiers, drop down to the ground and have him crawl across the bridge and over behind the rocks. Take out the soldier to the west without being seen by the other soldiers. Crawl along the stream until you reach a bank where you can crawl down into the water and don the diving gear.
Phase 2: The Prison Headquarters
Swim over to the pipe, then click on the well inside the prison as a destination and Fins will swim inside. Swim over to the steps and wait for the nearby soldier to walk north, then west. As he passes by the door of the building, pop up out of the water and harpoon him. You must do it right there or other guards may see the body and sound the alarm. Crawl out of the well and over to a point just east of the soldier by the barracks. When the nearby soldier begins to walk harpoon the soldier by the barracks. Then drop back down and crawl after the other soldier, who also must be harpooned. Crawl back over by the barracks and throw some cigarettes out in the line of sight of the other soldier outside the gates, then hide in the building. When he comes over to get the cigarettes, he will see the bodies and come to take a look. When he is not looking at the door, pop out and harpoon him before he can cry out. Now Fins must crawl down to the stream and kill the soldier covering the bridge.
With the bridge clear, Inferno can cross the stream. Order him to place the explosive right at the southern corner of the barracks. Then send both Commandos to hide west of the rock. Detonate the explosive and you'll take out the guardhouse, which is also a barracks. A sergeant will walk out of the bombed building and head south. As long as he does not see you, he'll keep going all the way off the map. However, two other soldiers, will come to see what happened. Once they are in range, Inferno can lob a grenade at them. The prison headquarters area is now clear.
Phase 3: Break Tiny and Tread out of Prison
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Inferno can stay behind by the rock while Fins begins crawling north. Follow the tree line kill all the soldiers in the northern part of the map. Now send Fins west to take out the soldier patrolling between the fences in the northwest. Inferno can now crawl over and cut through the fence near the corner, west of the group of soldiers. He should stay out of sight and crawl behind the barrels. Pull out a grenade and throw it as far to the right as possible. It will take out all the nearby guards and bring all the rest over to investigate. Wait until the rest of the guards are all near the bodies of the first group, then throw a second grenade. In two blasts, Inferno has wiped out all the guards in the prison yard.
With the yard clear, walk over to the barracks that the group was guarding and open the door to release Tiny and Tread. Send these two crawling toward the sawmill. Their packs are located north of this structure. Keep Tread there for now, and send the other three Commandos to wait near Inferno's cuts in the fence. Tread has some killing to do with the rifle. Crawl around to the front of the sawmill and shoot the machine gunner up in the guard tower. Immediately drop prone and shoot the other soldier between the fences. Crawl over toward the guard tower and drop the soldier by the northern gate while the patrol is headed away. With this task completed, send Tread inside the prison to take out the northern patrol by picking them off one at a time.
Phase 4: Release the Rest of the Prisoners
Send Tiny back inside the prison yard along with Fins to wait in the western corner. Tread and Inferno can then crawl into the prison headquarters area. While Inferno stays back a bit, Tread must make his way to the eastern fence and shoot the soldier who is patrolling between the inner and outer fences. Drop prone and crawl into a position where Tread can take out the soldier in the guard tower.
Bring Inferno up to cut a hole in the eastern fence so the two can head east along the trees. While the patrol is headed north near the barracks, Tread must shoot both individual soldiers. Inferno can now approach the barracks. Wait until the patrol walks right next to the barracks, then throw the last grenade to take it out along with the barracks. Tread can again come forward and use the rifle to shoot the soldier in the other guard tower. Finally, crawl along the eastern fence until Tread can shoot the final soldier in the northeast.
With the escape route clear, Tiny and Fins can head over to the northern gate and open it. Once the gate is open, all the prisoners will come running out of their barracks and head north to safety. Get your Commandos aboard the truck in the east and have Tread drive them southeast down the road to safety.
Mission 8: Dangerous Friendships
Mission Summary
· Objective: Contact Natasha and have her get the secret documents from the German general at the nightclub. · Team: Green Beret, Sniper, Marine
Phase 1: Clearing the South
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First off, get all your Commandos on the ground and in the southern corner of their area, behind the fence. Then send Tiny to place the decoy on the road, northeast of the bridge. Have him return and hide by the fence. When Tiny activates the decoy, a soldier will come across the bridge for a look. Knife him and hide the body behind the fence. Recover the decoy, then crawl across the bridge. Place the decoy east of the barracks so no other soldiers can see it, then hide behind the door up the stairs. When the decoy is activated, another soldier will come over. Once he walks past, Tiny can slip out of the building and run after him with the knife. After killing him, hide the body at the top of the stairs.
Now send Tiny crawling west along the southern map edge. Position the decoy near the edge, behind the hay bales. Tiny should hide behind the bales as well, but he must be ready to crawl if necessary. Activate the decoy and the soldier will come over. Tiny may have to move to one side of the bales to stay out of sight. However, once the decoy mesmerizes the enemy, Tiny can sneak up and give him the blade. Duke is needed for the next kill. Bring him across the bridge and order him to shoot soldier up on the windmill. Afterward, hide the Sniper in a building.
Tiny must use the decoy and cigarettes to kill the rest of the soldiers near the windmill and to the west. Stay away from the bridge guarded by the machine gunner across the canal. The house in the southwest makes a great spot for an ambush.
Phase 2: Get the Diving Tanks
The first step in this phase is very tricky. Timing is everything. First, position Fins, standing up, behind the tall weeds, just out of the sight of the soldier by the waterwheel. Then move Duke between the two groups of buildings to the south, so he has a clear shot at the other soldier. Wait until he begins to walk southwest and the first soldier looks away from Fins. Then immediately send Fins running out on the wooden landing to harpoon the first soldier as soon as he is in range. Quickly take control of Duke and shoot the second soldier before he can turn around and see the body of the first.
Now Fins can get out the inflatable launch and row across the canal. Deflate the launch and return it to Fins' backpack. Have Fins crawl along the building and wait for the patrolling soldier to head east. Crawl after him and harpoon him after he is behind the tall weeds. Now move around and harpoon the soldier in the east when he is looking away. Go over and grab the diving tanks before crawling back toward the boat landing. Once Fins is behind the final soldier, have him throw a stone northeast of him so he turns and sees a body. When he goes to take a closer look, crawl after him and harpoon him. When all is clear, Fins can crawl over to the landing and don the diving tanks. Tiny must now finish off the last soldier in the southern area. Crawl behind him and position the decoy on the road southeast of the soldier. Activate the decoy, and it will lure him to a spot where Tiny can knife him without being spotted by soldiers across the canal. Finally, send Tiny to hide in his ambush spot behind the house on the southern edge.
Phase 3: To the Southwest
Send Fins swimming west to the landing near the houseboat in the southwest. Wait until the patrol heads away from the guard and the other soldier walks past him, heading north. Pop up out of the water when he looks away, then run up and harpoon both soldiers. Tiny can now crawl west so he is just outside of the machine gunner close view. Wait for the patrol to make another round, then as it walks away, Fins can crawl out and shoot the soldier on the windmill, followed by the machine gunner. Send Tiny running to grab the latter's body and hide it behind the hay wagon. Order Fins to hide behind the wagon as well. Kill the remaining single soldiers in this area, then hide in the northern house.
Phase 4: Contact Natasha
Order Fins to swim over to the dock in the northwest by the escape boat. Kill all of the soldiers in this area. There are six. With the northwest clear, crawl over by the soldier next to the lever without being seen. Harpoon him, then take out the other nearby soldier as he walks away from you. Leave the bodies and use the lever to lower the drawbridge. Quickly get Tiny and Duke across the bridge and out of enemy sight.
Send Tiny up to the building along the northern map edge. Use the decoy and cigarettes to lure the two soldiers to the east to their deaths. Duke must now use the sniper rifle to take out the soldier on the walkway overlooking the streets. Make sure no one is watching either Duke or the target when the shot is fired. Send Fins to crawl up behind the soldier by the wagon. When the other soldier turns away, knife the first, then run and harpoon the second. Finally, Fins must walk into the apartment building and make contact with Natasha.
Phase 5: Get the Secret Documents
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This phase is quite simple. Send all of your Commandos to wait in the escape boat while Natasha completes the mission. Natasha must walk along the garden wall in the north as she heads east. Keep Natasha out of the close vision of Gestapo agent or he will identify her as a Resistance member and order the nearby soldiers to kill her. Have her continue down the eastern edge and walk into the Dubois nightclub. Make sure Gestapo goon does not see Natasha. The General will soon join Natasha. After their meeting, Natasha will have possession of the secret documents. Walk her back along the same route to the escape boat, which will take her and the Commando team to safety.
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Commandos: Beyond the Call of Duty
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