Commandos: Beyond the Call of Duty part 3 - Commandos: Beyond the Call of Duty Guide - IGN (2024)

Commandos: Beyond the Call ofDuty


Prima Fast Track Guide

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Mission 4: Thor's Hammer

Mission Summary

· Objective: Destroy the rail gun and the armored train. · Team: Green Beret, Sniper, Sapper

Phase 1: Just Getting Started

To begin with, Tiny must kill the three soldiers to the east of the start position. Use the decoy and cigarettes to lure them into ambushes.

Phase 2: Soldiers Galore

Get Tiny on the ground and crawl east toward the soldier in the corner of the brick walls. Stop and hide to the left of the two cable rolls. When the patrol walks past and heads north, send Tiny right over by the break in the brick wall. Throw some cigarettes into the soldier's line of sight. Let him retrieve them, then, when he turns around, run and knife him. Pick up the body and carry it out to the west and hide it behind the cable rolls. After the patrol walks past again, sneak back in and place a decoy near the center of the walled are, along the map edge. Then throw some cigarettes to attract a soldier from the east. Wait for one of them to pick up the cigarettes, then activate the decoy. Hide by the eastern wall and knife him as he comes around. Turn off the decoy and hide the body and repeat the step to get the other soldier.

Phase 3: The Armored Train

This next step is very tricky. You must crawl over by the soldier in the gap of the brick wall, but stay out of the sight of the soldiers by the train. The best way to time this is to hide in the small house to the west and come out after the patrol walks past. Crawl to the limit of soldier by the train's view, then, when he turns around to walk away, crawl right up next to soldier by the wall. Wait until everyone looks away, then quickly throw some cigarettes behind the other soldier by the wall and drop prone. As soon as the first soldier goes for them, crawl up behind and knife him, followed by the other soldier. You have to act quick or you will be caught. Pick up the bodies and carry them east when nobody is not looking and hide them behind the pile of debris.

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Place the decoy to the southeast of the bodies use cigarettes to lure the two soldiers behind the wall to their death, one at a time. Now wait until the patrol makes its rounds and then heads away. Send Tiny to hide behind the rail cars off the tracks east of the armored train. When the lone soldier begins to walk away, run and knife him. Carry the body back and hide it with the others. With the area clear, bring Duke and Inferno crawling up past the patrols.

Now you must eliminate the patrol. Wait until it makes its rounds and begins to walk away. Then send Duke to drop all three of the soldiers with the sniper rifle, beginning with the rearmost one and working up the line. You must shoot quickly before any of them can raise an alarm. With the area clear, it's time to plant the explosives. Inferno needs to place one inside the car with the open door and another alongside the other car. Then have Tiny place one barrel near the open door and two near the second explosive. Do not detonate the explosives yet.

Phase 4: Destroy the Rail Gun

The soldier patrolling to the north is your next target. Observe the areas he can see along his route. Then have Inferno place some cigarettes at the edge of his close vision and place the trap just in front of them. Return Inferno to hiding. When the soldier goes after the smokes, he will walk right into the trap and be killed. Tiny's job is to move the body out of sight.

Next, bring Duke forward to take out the sentry on top of the barracks. Make sure no one is looking at him when Duke makes his move. Now you must time the movements of the patrols and the soldiers just right so you can get all three Commandos over to the shack north of the barracks without raising the alarm. Tiny can hide inside; however, keep Duke and Inferno on the ground to the east of the shack. When the soldier by the wall begins to walk away, send Inferno to place some cigarettes at the edge of the map along the same line as his path. Then have him place the trap just in front of the cigarettes and crawl back to the hiding spot. Take control of Duke and wait for soldier 20 to walk into the trap. As soon as he does, Duke must crawl out to the west until he can shoot the sniper rifle at the soldier on top of the train station. Take him out so others cannot see the body.

With the northeast clear, send Tiny crawling along the wall and have him knife the machine gunner from behind. Carry the body back out of sight. Kill all of the soldiers in front of the train station. Return to wait by the locomotive. Duke can join Tiny while Inferno crawls along the platform between the two locomotives and plants the explosives on the platforms at the front and back of the rail gun. While doing this, watch out for the soldiers on the rooftops. Wait until they're not looking to plant the explosives. When Inferno has completed this task, he can move to where the others are waiting. Now comes the fireworks display. As Inferno, detonate all the explosives in succession by quickly pressing [A] four times. While the enemy is recovering from the blast, get all of your team into the remaining locomotive, which will take them to safety. If necessary, use Inferno's two grenades to take out any soldiers still in the area.

Mission 5: Guess Who's Coming Tonight

Mission Summary

· Objective: Capture the German Colonel and release Spooky. · Team: Green Beret, Sniper, Driver

Phase 1: Clear Out the Town

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For this first phase, you will only need Tiny. Use the decoy and cigarettes to kill all nine individual soldiers in the southwest near Tiny's position. Then head over to where Tread is hiding. Kill the two individual soldiers and the machine gunner while watching out for the patrol.

Phase 2: Entering the Compound

Now Tiny must sneak past the patrol while crawling along the southern edge of the map. Kill the soldier by the field and hide the body. Now bring Duke over into the field as well. Duke must crawl toward the eastern edge of the map and shoot the soldier on the platform when no one is looking. Then return him to the northernmost corner of the field.

Tiny must sneak over to this platform by crawling along the eastern map edge. Once he's below the platform, have Duke throw a rock inside the wall, to the west of the four gate guards. When they turn to look, Tiny must scale the wall to the platform, then drop prone. Have Duke throw another rock so Tiny can climb down inside the base and then crawl to the ladder to the east. Have Tiny climb up to the roof and kill the soldier when no one is watching, then get back down to the ground. While watching out for the patrol, he should sneak past the gate guards and over to the crates. When the coast is clear, he can go up the ladder of the next building to kill the soldier on the western part of the roof and hide the body out of sight. You have to time this just right. Now he should climb back down and hide in the shack to the west. Duke can head back to hide at his starting position.

Phase 3: Getting the Rest Inside

Have Tiny kill all of the individual soldiers around the two concrete bunkers and along the forest paths. There are 11 altogether. Then hide Tiny behind the woodpile by the west gate. Now Duke must wait for the patrol to walk past him, then crawl out into the street toward the gate until he has a shot at all three of the gate guards. Quickly shoot all three, then return to hiding. Tiny must quickly hide the bodies body before the patrol sees them. After the patrol walks past, order Duke and the Driver into the compound.

Phase 4: Rescue Spooky

While watching out for the patrol in the northwest, Tiny must take care of the eight soldiers near the prison and hide their bodies. Be sure to just knock one of them out and handcuff him. Release Spooky from his cell and assemble all four Commandos at the shack by the prison. Send Spooky over to the prisoner to take his uniform. This is only a private's uniform, so he must stay away from sergeants and officers because they will not be fooled by the disguise.

Phase 5: Capturing the Colonel

Duke must head over to the east and shoot the soldier by the front door of the mansion. Now head back through the woods to the point just south of the machine gunner. While out of his sight, shoot the soldier on the platform on the roof and the other nearby soldier as he is walking toward the first. Immediately, drop prone. Crawl around to the west and shoot the soldier on the southwestern corner of the roof. Return to the shack.

Now send Spooky to kill all the soldiers on the roof with poison. Walk past the three soldiers on the front lawn after killing the soldier at the western end of the yard. Put on the officer's uniform that's on the clothesline. Climb back down to the ground and take out the soldiers south of the mansion, except for those by the Colonel.

Tiny then must place the decoy north of the Colonel and crawl around to the east. Send Spooky to distract the Colonel and keep him looking west. Have Tiny activate the decoy and throw a rock past the southern soldier and then run up and knife him while he is looking away. Then kill the next soldier, knock out and throw the handcuffs on the Colonel. Finally, knife the machine gunner.

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Phase 6: The Escape

Assemble all the Commandos at the position where the Colonel is located. Send Spooky to poison the soldiers near the tank and hide the bodies. Then have Spooky to keep the patrol in the southwestern part of their route and looking away from the tank. Now move Duke into position so he can shoot the soldier on the roof who Spooky could not get. Tiny must carry the Colonel. Send Tiny, Tread, and Duke all into the tank. Quickly get Spooky inside and then switch to control of Tread. Mow down any enemy in your way as you drive out the east gate and down the road to safety.

Mission 6: Eagle's Nest

Mission Summary

· Objective: Infiltrate the German airfield and destroy all the prototypes. · Team: Green Beret, Sniper, Sapper

Phase 1: The Farmhouse

The first phase of this mission is quite simple. Kill the five soldiers near the farmhouse. The last soldier up on the cliff is the toughest. Send Tiny to plant the decoy just below the tall tree to the right of the soldier. Then crawl over to the left and wait under the other trees. When the soldier is at the southern end of his route, activate the decoy. Tiny must climb the cliff as quickly as possible, then knife the soldier before he loses interest in the decoy. Hide his body as far west as possible along the cliff side, near the trees. Climb back down and retrieve the decoy.

Phase 2: Capture a Pilot

It's time to secure a way out of here. Bring Duke forward into the yard of the farmhouse. From there, have him shoot the soldier by the ladder up the cliff. Then shoot the soldier on the wall so his body is behind the nearby house. Now it's Tiny's turn. Send him to take out the soldiers out side of the compound. Tiny can use his pick to climb over the wall to near where the dead soldier lies. Place the decoy near the wall, west of the northern soldier. Activate it, then hide in the building. When the soldier comes to take a look, sneak up behind him and give him the cold steel blade. Hide the body by the door. The next step must be performed carefully. Wait until the pilot walks southeast. Then run and hide in the barn in the northern part of the compound. When the pilot returns, then turns around again, Tiny must run and hide in the little alcove north of the barracks. Wait for the pilot to return and then when he looks away, have Tiny run up and knock him unconscious with his fists. Quickly handcuff him and hide him near the barn.

It's time for Duke to take another shot, this time at the soldier on the balcony of the barracks. To set up this shot, Duke must crawl along the southern map edge, then north until the soldier is in his sights. Wait until the soldier to the east is walking away, then drop the target. Duke can return and hide by the ladder up the cliff. Now all Tiny must do is sneak up behind the last soldier inside and knife him. Then send Tiny outside to take care of the soldier to the east.

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Phase 3: Onto the Airfield

While the others wait below, Tiny must carefully climb the ladder leading to the airfield. He must kill the three soldiers on or near the building, then the four near the fighters and bomber. Leave the soldier on the wing of the bomber for now. Be sure to hide all the bodies.

Phase 4: Plant the Explosives

Tiny can now kill the two soldiers to the north along the western map edge. Bring Duke up to hide behind the rock on the other side of the landing strip with Tiny. When the patrol is headed south, Duke can crawl around the rock and shoot the middle soldier on the roof to the east. Send Duke back to hide again while Tiny crawls over to the ladder and climbs up to the top and drops prone. Knife both soldiers when no one is looking at them, dropping prone after each kill. Then hide their bodies in the southern corner. Place the decoy in the northern corner and activate it when the soldier to the north is walking away. Tiny must hide with the bodies. A soldier will come around and climb up the ladder to take a look. Sneak up behind him with the knife and take him down. Hide the body with the others and then lure the northern soldier up for the same purpose.

Now that the roof is littered with dead soldiers, recover the decoy. After the patrol passes by, climb down and place the decoy in the corner of the building. Activate it and hide in the door to the left. Use it, along with cigarettes, to lure as many soldiers as possible to your ambush. Finally, kill the soldier by the AA gun after Duke shoots the soldier on the wing of the bomber.

Now Tiny must get behind the fuel trailer and push it toward the first Me 262. Don't push it all the way. Instead, leave it in front of the ladder. Next, send all the Commandos south. Tiny must push the southern fuel trailer between the two Me 262s. Then have Inferno place an explosive near the fuel trailer, then head north to plant one between the other Me 262. Tiny and Duke should hide in the building by the ladder. Send Inferno down the ladder and around the walled compound. He must crawl along the eastern map edge so he is not seen by the machine gunner.

Phase 5: Airfield in Flames

Position Inferno in the southeastern corner below the barracks. Press [F3] to split the screen in two. Set the view on the left screen to show the northern bomb while the right screen shows Inferno. Wait until the patrol approaches the fuel trailer, then press [A] once to detonate the southern bomb. After you see the first two soldiers of a new patrol head out of the barracks in the left screen, press [A] again to detonate the northern bomb, which takes out the first patrol as well as those just coming out of the barracks. Now look at the right screen and bring up a grenade by pressing [E]. When another patrol comes out of the barracks, wait until it is near the machine gun and then throw the grenade between the machine gunner and the other guard. Lob a second grenade at the barracks as a second patrol begins to come out of the barracks. Stay put until some other soldiers come to investigate. Throw stones near them to keep them from walking away. When no new soldiers are coming to look, take out those in range with a third grenade. Because both barracks in the airfield have been destroyed, you don't have to worry about any reinforcements. Just don't make any noise south of the fence line or patrols will come pouring out of the barracks in the walled compound.

Duke can leave the building to shoot the soldier on the roof of the hanger with his final bullet, then return to the building. Send Tiny to push the fuel trailer in the north toward the remaining Me 262, then the eastern fuel trailer toward the Me 163. Inferno must plant explosives near each. Tiny must return to the walled compound and carry the bound pilot to the airfield. After Inferno detonates the last two bombs, get Duke and Inferno into the He 162 on the runway. Then Tiny can carry the pilot and send him into the jet before getting in himself. Once all are aboard, the pilot will fly your team to safety.

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