Commandos: Beyond the Call of Duty part 2 - Commandos: Beyond the Call of Duty Guide - IGN (2024)

Commandos: Beyond the Call ofDuty


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Mission 2: The Asphalt Jungle

Mission Summary

· Objective: Rescue the partisan leader Dragisa Skopje before the firing squad executes him. · Team: Green Beret, Driver, Spy

Phase 1: A Uniform for Spooky

Your team doesn't have much room in which to maneuver at the start of the mission. Put Tiny to work right away. Wait until the patrol on the street begins heading away from him. Then, when the lone soldier reaches the easternmost point of his route and turns around, run and knock him unconscious with a punch. Quickly handcuff the soldier and carry him back to the starting position. Spooky can take his uniform and put it on. Because this is a private's uniform, he needs to stay away from officers and sergeants; they will see right through the disguise. The leader of the patrol is a sergeant, so stay out of the patrol's sight.

Wait for the patrol to come back toward your group, then turn around and walk away again. Immediately send Spooky down the eastern map edge and over to the soldier who is standing guard at the door of the barracks. Don't kill him yet. You must wait for the zoo guard in the blue uniform to come to the door. When he does and then turns to walk away, give the soldier a lethal injection, then chloroform the zoo guard, handcuff him, and take his uniform. No Germans will question Spooky when he's wearing the blue uniform.

Now Spooky can walk over and poison the other two nearby soldiers. While Spooky is clearing the area around the barracks, Tiny and Tread should make their way down as well. Wait until the patrol is heading west, then run down and wait by the door of the barracks. Grab some cigarettes off the bodies and get ready for the next phase.

Phase 2:Into the Zoo

Send Spooky over to distract the soldier at the zoo gate. Then, while the patrol is headed east, send Tiny running west along the zoo wall. Have him wait around the corner from the soldier until he begins heading away. Then order Tiny to run up behind him and give him the knife. With Tiny past the gate, Spooky can now make his way through the zoo grounds to the soldier by the Lion Pit. Chloroform and handcuff him, then carry him over by the small shack, out of sight. Walk out the northern gate and poison all of the soldiers in the northwest, including the one on top of the barracks.

Send Tiny climbing over the wall into the Lion Pit. Wait and watch the lions. One is usually on the platform on the left, one in the center, and the third walking around. Wait until the first two are not looking at Tiny and the third is walking away, around the right side of the center island. Quickly run over to the ladder of your platform, climb down, then run over to the ladder on the opposite side of the pit.

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Spooky needs a little help eliminating the last soldier in this phase. Send Tiny crawling out the north gate and over by the barracks. While Spooky distracts the soldier northeast of the barracks, have Tiny place the decoy a little south of the tree inside the gate by the barracks, then crawl back out of sight. Activate the decoy and order Spooky to end his conversation. The decoy should lure the soldier away from his usual route and out of the sight of other soldiers. Order Spooky to follow and poison him. Have Spooky carry the body around to the front of the barracks and have Tiny retrieve the decoy. Send Tiny back to hide by the handcuffed soldier.

Phase 3: Rescue the Partisan Leader

It is now time to send Spooky into the garden area. This area contains a lot of soldiers and a three-man patrol. Poison the two soldiers in the north and the one by the wagon and hide their bodies. Have Tiny use the puppet command to take control of the captured soldier and send him out to distract the walking soldier nearby. Tiny has to crawl after him. Be careful not to cross the road or Tiny can be spotted. Now Spooky can walk over to the lone soldier in the west and poison him when nobody is looking. No one can see the body, so leave it where it lies. Spooky can now walk out of the garden and over to the soldier near the distracted one. When no one is looking, poison him, then poison his buddy. Lead the captured soldier back behind the shack and handcuff him again.

Tiny must now place the decoy near the wooden barracks south of the garden, then hide behind the wall, outside the gate. Activate the decoy and a soldier will come to investigate. Once he is out of sight of the other soldiers, Spooky can poison him and carry the body out the gate to hide it. While Tiny retrieves his decoy, send Spooky over to the other gate guard. When the patrol is walking away and no one is looking, poison the guard and leave the body. Walk over and do the same to the soldier by the wagon being careful not to be seen. Now walk over to the soldier by the cages. Kill him and all the others in the northeast without being seen. If you do it right, you can leave the bodies where they fall.

Now Spooky must kill the two walking soldiers in the garden, then distract the patrol while Tiny hides the bodies. Then send Tiny to rescue Skopje, who is waiting to be shot by the firing squad. Because all the soldiers are aiming at Skopje, Tiny can quietly knife each of them. Send Skopje to the northern gate to wait by the western barracks while the Commandos prepare an escape. Tiny must clear out all of the bodies near the cages now.

The Escape

Send Tiny down behind the machine gunner while Spooky distracts the patrol by the gate. Hide the body where you hid the rest. Now order Tiny to crawl into the pen with the dead elephant. Position the decoy near the wall, across from the soldier. Then walk over by the elephant. Activate the decoy, then quickly hide in the elephant. When the soldier walks past the carcass toward the decoy, jump out and run to knife him. Leave the body and then sneak up behind the soldier by the gate, kill him and hide the body.

Wait for the street patrol to make another round, then, as it heads east again, get Tread through the main gate and over to the truck with Tiny, with both of them on the ground. Do not get into the truck yet. Wait until the patrols are not looking, then get in and drive the truck out the northern gate, picking up the partisan leader and Spooky before exiting the map.

Mission 3: Dropped Out of the Sky

Mission Summary

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· Objective: Recover the navigation system of the HS 293 bomb and exit the German camp. · Team: Green Beret, Sniper, Driver

Phase 1: To the River

The village is full of German soldiers. Your team must break out of the church and clear the village before proceeding further with the mission. Begin with Tiny. Wait until the patrol walks past heading west and the nearby soldier heads east. Jump out the door, run over and knife him. Carry the body up to the northeastern corner of the map, behind the church. Wait for the patrol to make its rounds and head west again. Then rush south. As the next soldier begins to head east, throw a stone past him so he looks west. Quickly run and give him the blade. Then hide his body along with the first.

With Tiny hiding by the bodies, it is Duke's turn. Wait for the patrol to pass by the doors of the church, heading east. Then step out and bring up the sniper rifle. Shoot all three soldiers in the patrol, beginning with the rear soldier, as quickly as possible. If you fire quickly, they won't be able to get off an alarm. Duke can then return to the safety of the church while Tiny hides the bodies. Bring Tiny out to eliminate the rest of the soldiers in the area using the decoy and cigarettes to lure them into ambushes.

It is now time to clear the northern riverbank. Tiny can use the decoy to lure soldiers up the ladder to where he can kill them. When you have lured as many up the ladder as possible, climb down the ladder and wait behind the soldier. When you're sure no one is looking in your direction, knife him, then climb down to the ground level and kill the remaining two soldiers using cigarettes to lure them away from their posts.

Phase 2: The Lower Camp

Send Tiny crawling across the ford in the river. Once he gets to the other side, have him stay in the shallows and head east. Use the decoy and cigarettes to lure the three soldiers to their deaths and hide the bodies near the eastern end of the river. Then take care of the two a little further up the river by the tents. Head down toward the soldier waling in the ruins. Place the decoy on the other side of the blocks to the east of him. Activate the decoy. As he approaches, crawl around the block so he can't see you. When he stops to look at the decoy, move in and drop him with cold steel. Place the body where the soldier near the bomb can see it. When he comes to check it out, knife him and carry both bodies to the field.

While Tiny is doing all the killing, bring Duke across the river. Position him near the rock by the river bank near the tents. From here he can target the soldier atop the ruins. Duke can then hide in one of the tents to rest up. Tiny is back up to bat. Kill all of the soldiers on the lower camp except for the patrol and the soldier by the stairs.

Phase 3: The Upper Camp

It is now time to send Tiny climbing up the cliff to the east of the ruins. Kill all of the soldiers up here except for the machine gunner. Then kill the soldiers on the steps leading to the lower camp. Now bring Duke back into action. Bring him to the upper camp along with Tiny. Send him crawling north until he has a shot at the soldier across the river in the north. Drop him, then return to the tent. All that remains in your way are the two soldiers guarding the bridge. Tiny can walk over behind them, wait until one looks away from the other, knife his friend, then quickly do the same to the first. The road is now clear. While Tiny returns to get the navigation system, Tread can finally leave the church and drive the truck across the bridge. Get Duke and Tiny aboard with the system and head northwest up the road to safety.

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